: By returning info rather than copying data, it allows the game engine to "blat" (bit-block transfer) pixels directly from the decoder's internal buffers to the video hardware. 2. Frame Buffer Architecture
: This indicates the number of frame buffers being registered (in this case, 8).
The RAD Video Tools - Обновления - Форум Krinkels.org
refers to a 32-bit (x86) API entry point within the Bink dynamic link library (DLL). The "@8" Suffix
Bink Register Frame Buffer8 New _best_ [Authentic ✔]
: By returning info rather than copying data, it allows the game engine to "blat" (bit-block transfer) pixels directly from the decoder's internal buffers to the video hardware. 2. Frame Buffer Architecture
: This indicates the number of frame buffers being registered (in this case, 8). bink register frame buffer8 new
The RAD Video Tools - Обновления - Форум Krinkels.org : By returning info rather than copying data,
refers to a 32-bit (x86) API entry point within the Bink dynamic link library (DLL). The "@8" Suffix bink register frame buffer8 new