Have you built a character creator for RMXP? Share your script or sprite templates in the comments below.
: RMXP sprites traditionally use a 4x4 or 3x4 grid for movement animations. Transparency : When importing via the Material Base rpg maker xp character creator
# In a Script event command, paste this: def update_character(actor_id, gender, hair, armor) gender_str = (gender == 1) ? "m" : "f" hair_str = case hair when 1 then "brown" when 2 then "black" when 3 then "blonde" when 4 then "red" end armor_str = case armor when 1 then "leather" when 2 then "chain" when 3 then "plate" end filename = "chr_#gender_str_#hair_str_#armor_str" $game_actors[actor_id].set_graphic(filename, 0, filename, 0) end Have you built a character creator for RMXP
When using or building a character creator for RMXP, developers often make three critical mistakes. Transparency : When importing via the Material Base