Sfs Nuke Blueprint Patched -

to manipulate part physics (like heat or impact tolerance) to create explosive or high-velocity effects. Spaceflight Simulator Wiki Context: The "Nuke" in SFS Spaceflight Simulator

Among the sea of comments, one player, part of the group known as "SFS," took to the official forums to share his thoughts. "It's a sad day," he wrote. "The nuke blueprint was a fun addition to the game, even if it was an unintended exploit. I understand why it had to go, but I hope the devs consider bringing back a balanced version in the future." sfs nuke blueprint patched

When developers patch a "nuke" or similar exploit, they generally implement one of the following fixes: to manipulate part physics (like heat or impact

Place a standard engine (like the Hawk) in the game and save the blueprint. "The nuke blueprint was a fun addition to

As the game evolved (particularly with the transition from version 1.4 to 1.5 and beyond), the developer, Stef Morojna, implemented several changes that "patched" many classic nuke designs: Heat Damage:

You can still clip parts (the developers left that in for aesthetic builders). However, the patch introduced a new mechanic: If three engines occupy the same space, instead of producing 3x thrust, they now produce 1.5x thrust and generate 4x heat. The "nuke" blueprint relied on 100+ engines clipping; after the patch, that design produces less thrust than a single Hawk engine before melting instantly.