A textures.ini file is a configuration file (Initialization file) utilized by texture replacement systems. It is most commonly found in Nintendo 64 emulation (using tools like GlideN64 or Rice Video) or in PC games that support "HD Packs" (such as Carmageddon: Max Damage or Rollcage ).
Some games use different hashes for the same texture depending on the scene; the .ini file can consolidate these under a single replacement entry to prevent duplicate files. File Structure and Syntax textures.ini
: Users first enable "Save new textures" in their emulator settings to identify the hash of the specific asset (like a kit or face) they want to change. A textures
[texture_hash] file=metal_grate.png u_clamp=0 v_clamp=0 File Structure and Syntax : Users first enable
: Dolphin's textures.ini requires the texture hashes to be exact. Use the built-in hash calculator via the "Debug" menu.